My Dreams of the Yellow King is finally out, and it’s one of
my assignments that I’ve liked the most. I had to do a lot of research into
H.P. Lovecraft’s works to give it the right tone, and a fan of Lovecraft will
see lots of sections that hit the same tones. I wanted to touch on some of
these, but…
….there be spoilers ahead!
Much of the adventure takes place in the Dreamlands, a
section of the Dimension of Dreams with some consistent geography, much of which
is taken from Lovecraft’s writings. I was able to put several scenes in the
adventure, each taking place in the Dreamlands, and most touching upon
Lovecraft’s works (such as the lengthy but excellent Dream-Quest of Unknown Kadath). Here they are!
The Forsaken Caravanserai isn’t a specific
Lovecraft location, but its air of abandonment and faded glory seemed to fit
with the types of structures dreamers in the Dreamlands find. This functions as sort of a "home base," but not one that is consistent or stable--as the later appearance of the creepy Mister Wanderlust shows.
The Viscount’s Gala
wasn’t originally from any Lovecraft inspiration; it was actually from a nightmare
I had personally. James Jacobs suggested it would fit well in Celephais, so I
researched that city and added a few additional elements to the encounter,
particularly the timelessness characteristic of that city. I’m pleased that
this particular encounter has gotten some very glowing praise so far!
The Enchanted Wood
is a place in the Dreamlands already, and it’s populated with creatures called
zoogs (as here). I decided to make the forest gigantic in size all on my own; there’s
no indication in Lovecraft that it’s not an ordinary-sized forest, but I took
some liberties here. I liked the fact that I was able to use the zoog
preference for feline flesh, which also references Lovecraft’s The Cats of Ulthar.
The nameless necropolis and the Plaza of Bones aren’t specifically drawn from Lovecraft, but the underground
wars between gugs and ghouls are referenced in The Dream-Quest of Unknown Kadath. The PCs, like the protagonist
Randolph Carter in that story, ally with the ghouls against the gugs. This was
the most “required” of the dream encounters, as I had to have an encounter to
match the cover art for this adventure (which had already been ordered).
Sarnath is the
site of the haunting Lovecraft story The Doom That Came to Sarnath; I thought a
scene right at the city’s last, hedonistic night would be a memorable
encounter. Perhaps more memorable is that I got to use the Great Old One
lurking in the nameless lake—which is actually Bokrug, by best accounts—as an
opponent for PCs that dally!
The encounter with Quaveandra
in the drug den actually came from an improvised encounter in one of the games
I was running at the time. The PCs needed to get information from an unsavory
but wealthy merchant in a drug den. They learned from the merchant that someone
in his entourage wanted to assassinate him and he tasked them with finding out
which of his minions it was. When the PCs found out, they actually opted to
help the assassin and take out the odious merchant. I wanted to make sure that
was an option in this encounter, as well. James Jacobs made the great
suggestion that this scene should be set in the rough city of Dylath-Leen, a
fixture of Lovecraft’s Dreamlands.
The Oukranos
scene is intended to mimic the “but it was all a nightmare!” trope, complete
with allies transforming into enemies, foes that jump right behind you, and so on. Even the ship itself (now called the
Bloodwind, but called the Moon-bound in my turnover) has malignant intelligence
like Chucky or other “evil items” of horror fiction. Plus it allowed me to stat
up an intelligent folding boat, which
was awesome.
Arventon, the
ceramic necropolis, is entirely my own invention. It has a tragic but mysterious
backstory that is intentionally left unexplained in this adventure. James
Jacobs thought it was a good addition to the Dreamlands, which I took as high
praise.
The Lunar Prison
is probably the sort of place Randolph Carter would have ended up when he was
kidnapped and taken to the moon in The
Dream-Quest of Unknown Kadath; fortunately for Carter, he was rescued before meeting this fate. I wanted it to be a bleak, sterile, horrible
place, but there isn’t a lot of exciting adventure to be found in a place like
that. I therefore created dueling moon-beasts vying for control over the prison. The
setting was partially lifted from an adventure idea sitting in my notebook that
never went anywhere; a clockwork prison where the clockworks have malfunctioned
and some of the prisoners are loose.