I’ve got a point to
make about something tricky in Pathfinder, but first let me give you three new
statblocks for mythological creatures.
Nephilim
Giants descended from
deities in ancient times, nephilims are all but extinct today. They resemble enormous,
noble humanoids with feathery wings, handsome features, and a crown of bone
horns growing from their heads. Masters of magical essences and the arts of war
alike, nephilims are gracious in peace and fearsome in battle.
Nephilim Hero Creature 11
Rare, LG, Large, Fire, Humanoid, Nephilim
Perception +21;
darkvision
Languages
Common, Draconic, Elven, Sylvan
Skills
Acrobatics +17, Arcana +18, Athletics +23, Diplomacy +23, Medicine +21,
Religion +21, Society +18
Str +6, Dex +2, Con +4, Int +3, Wis +4, Cha +4
Items godsblade
AC 32, Fort +22, Ref +20, Will +22; +1
status to all saves vs. magic
HP 230; Immunities fire, paralyzed, sleep; Weaknesses cold 10
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 27
Attack of Opportunity
[reaction] godsblade only.
Speed 40 feet,
fly 140 feet, swim 40 feet
Melee [one-action]
godsblade +24 (fire, reach 10 feet), Damage
2d10+12 slashing plus 2d6 fire
Melee [one-action]
fist +24 (agile), Damage 2d10+12
bludgeoning
Melee [one-action]
foot +22 (reach 10 feet), Damage
2d10+10 bludgeoning
Melee [one-action]
horns +22 (agile, reach 10 feet), Damage
1d12+10 piercing
Arcane Innate
Spells DC 29; 3rd locate (gems only); 1st detect alignment
(evil only)
Call Primordial
Essence [two-actions] The nephilim summons forth magical energy in one of
two ways. The nephilim can’t use Call Primordial Essence again for 1d4 rounds.
Raging Flame (arcane, evocation, fire); The nephilim hurls a blast
of flame in a 30-foot cone that deals 11d6 fire damage (DC 31 basic Reflex
save).
Void Essence (arcane, necromancy); The nephilim draws away strength
from enemies. Each creature within a 30-foot cone must succeed at a DC 31
Fortitude save or become enfeebled 1 for 1 minute (or enfeebled 2 on a critical
failure).
Close Combat Fury
[two-actions] The nephilim makes two fist Strikes and one horns Strike in any
order.
Resurgence When
the nephilim scores a critical hit with a Strike, they recharge Call Primordial
Essence.
Nephilim Warden Creature 15
Rare, LG, Huge, Fire, Humanoid, Nephilim
Perception +29;
darkvision
Languages
Common, Draconic, Dwarven, Elven, Sylvan
Skills Acrobatics
+22, Arcana +24, Athletics +28, Diplomacy +29, Medicine +27, Religion +29,
Society +26
Str +7, Dex +3, Con +6, Int +5, Wis +6, Cha +4
Items godsblade
AC 38, Fort +28, Ref +25, Will +28; +1
status to all saves vs. magic
HP 330; Immunities fire, paralyzed, sleep; Weaknesses cold 15
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 33
Attack of
Opportunity [reaction] godsblade only.
Noble Grace [reaction]
Trigger The nephilim fails a saving
throw. Effect The nephilim improves
its result by one degree of success, turning a failure into a success or a
critical failure into a normal failure. The nephilim can’t use this ability
again for 1d4 rounds.
Speed 50 feet,
fly 180 feet, swim 50 feet
Melee [one-action]
godsblade +30 (fire, magical, reach 15 feet), Damage 3d12+15 slashing plus 3d6 fire
Melee [one-action]
fist +30 (agile, magical, reach 10 feet), Damage
3d10+15 bludgeoning
Melee [one-action]
foot +28 (magical, reach 20 feet), Damage
3d10+13 bludgeoning
Melee [one-action]
horns +28 (agile, magical, reach 15 feet), Damage
2d12+13 piercing
Arcane Innate
Spells DC 35; 7th sunburst; 3rd locate (gems only); 1st detect
alignment (evil only)
Call Primordial
Essence [two-actions] As nephilim hero, but a 40-foot cone, DC 37, the
raging flame deals 15d6 fire damage and the void essence causes enfeebled 2
(enfeebled 3 on a critical failure).
Close Combat Fury
[two-actions] As nephilim hero.
Resurgence As nephilim
hero.
Nephilim Sovereign Creature 20
Rare, LG, Gargantuan, Fire, Humanoid, Nephilim
Perception +36;
darkvision
Languages
Common, Draconic, Dwarven, Elven, Gnomish, Jotun, Sylvan
Skills
Acrobatics +29, Arcana +31, Athletics +35, Diplomacy +35, Medicine +36,
Religion +36, Society +35
Str +9, Dex +5, Con +8, Int +7, Wis +8, Cha +5
Items godsblade
AC 46, Fort +37, Ref +34, Will +39; +1
status to all saves vs. magic
HP 450; Immunities fire, paralyzed, sleep; Weaknesses cold 20
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 39
Attack of
Opportunity [reaction] godsblade only.
Extra Reaction
The nephilim gains 2 reactions at the start of its turn each round.
Noble Grace [reaction]
As nephilim warden.
Speed 60 feet,
fly 200 feet, swim 60 feet
Melee [one-action]
godsblade +38 (fire, magical, reach 20 feet), Damage 4d12+17 slashing plus 4d6 fire
Melee [one-action]
fist +38 (agile, magical, reach 15 feet), Damage
4d10+17 bludgeoning
Melee [one-action]
foot +36 (magical, reach 25 feet), Damage
4d10+15 bludgeoning
Melee [one-action]
horns +36 (agile, magical, reach 20 feet), Damage
2d12+15 piercing
Arcane Innate
Spells DC 41; 10th sunburst; 3rd locate (gems only); 1st detect
alignment (evil only)
Call Primordial
Essence [two-actions] As nephilim hero, but a 50-foot cone, DC 44, the
raging flame deals 20d6 fire damage and the void essence causes enfeebled 3
(enfeebled 4 on a critical failure).
Close Combat Fury
[two-actions] As nephilim hero.
Resurgence As nephilim
hero.
Okay, great, so what?
I didn’t design these, I just stole them. These are the three gold dragon stat
blocks from the Pathfinder Bestiary,
renamed and reflavored a bit. No numbers have changed. (My changes, beyond
names and flavor, were only these: I swapped the Humanoid and Nephilim traits for
the Dragon trait; I deleted scent; I changed some physical damage types, and I gave
it a weapon in place of its jaws attack and therefore had to add an Items line.)
Should you do this for a project you write? No, it looks lazy and someone's bound to notice when they can look in detail at the stat block. Should you do it in your home games? Absolutely! Taken in isolation, a creature’s stat blocks can stand in for any number of
other creatures, particularly if you just present them a little differently.
Because of less interconnectedness in numbers (linking Hit Dice to creature
type, for example), this is much easier to do in Pathfinder Second Edition than
it was in First Edition. There’s an entire hidden Bestiary inside your
Bestiary, if you reflavor liberally!