Here on the edge of releasing Kingdom of Toads: Mythic Edition, I thought I'd share another one of the creatures that I worked up with mythic abilities for the new version. Omox demons are powerful and disgusting slime-demons; mythic omox demons are even worse! Here they are:
Demons of the Sap (3) CR 17/MR 6
XP 102,400 each
Advanced mythic omox demon rogue 2
CE Medium outsider (aquatic, chaotic, demon, evil, extraplanar, mythic)
Init +19M; Senses blindsight 120 ft.; Perception
+31
Defense
AC 42, touch 22, flat-footed
28 (+11 Dex, +1 dodge, +18 natural)
hp 290 each (15 HD;
13d10+2d8+210)
Fort +18, Ref +20, Will +15
Defensive Abilities evasion;
DR 10/epic and good; Immune acid, critical hits, disease,
electricity, paralysis, poison, polymorph, sleep effects, stunning; Resist cold 10, fire 10; SR 29
Offense
Speed 40 ft., climb 20 ft.,
swim 80 ft.
Melee 2 slams +28 (1d6+21
plus 3d6 acid and grab)
Ranged slime +25 (1d6 plus
3d6 acid and paralysis)
Special Attacks mythic power
(6/day, surge +1d8), slime, smothering, sneak attack +1d6
Spell-Like Abilities (CL
12th; concentration +19)
At will—create water, greater teleport (self plus 50 lbs. of
objects only), liquid leap, telekinesis (DC 22)
3/day—gaseous form, control water, poison (DC 21), stinking
cloud (DC 20)
1/day—acid fog, summon (level 4, 1 omox 30% or 1d4
babaus 60%)
Statistics
Str 38, Dex 33, Con 30, Int 17, Wis 25, Cha 24
Base Atk +14; CMB +28; CMD 50 (can't be tripped)
Feats Combat ReflexesM,
Dazing Assault, Dodge, Improved InitiativeM, Lightning Reflexes,
Mobility, Power Attack, Spring Attack, Vital StrikeM
Skills Acrobatics +29 (+33
jump), Bluff +23, Climb +38, Escape Artist +29, Intimidate +21, Knowledge
(dungeoneering) +19, Knowledge (planes) +19, Perception +31, Sense Motive +23,
Stealth +28 (+38 when submerged), Swim +38
Languages Abyssal,
Celestial, Draconic; telepathy 100 ft.
SQ amorphous, amphibious,
compression, powerful blows (slam), rogue talent (combat trick), trapfinding +1
Special Abilities
Clinging Fog (Su) A mythic
omox demon may expend one use of mythic power as a free action when using its acid fog spell-like ability to replace
all oxygen in the area of effect with acidic vapors. Creatures in the area of
effect other than omox demons cannot breathe and must hold their breath to
avoid suffocation. See the Pathfinder RPG
Core Rulebook for rules on how long a victim can hold its breath and the
consequences of suffocation.
Dissolving Slam (Ex) When a
mythic omox demon hits a creature with its slam attack, it may expend one use
of mythic power to give the creature's armor or shield the broken condition for
1 hour. This attack doesn't deal any damage to the object and can be reversed
with a mending or similar spell. An
object with any amount of acid resistance is immune to this effect.
Liquid Leap (Sp) As long as
an omox demon is in contact with liquid, it can use dimension door as a swift action (CL 12th); its starting and ending
points must be connected by a contiguous mass of liquid.
Nauseating Backlash (Su)
When a mythic omox demon's spell resistance protects it from a mind-affecting
effect, it can expend one use of mythic power to give the creature creating the
mind-affecting effect the nauseated condition for 1 round.
Slime (Su) An omox demon's
nauseating body is composed of sticky, acidic slime. As an attack action, it
can hurl a glob of slime (range increment 20 feet). Any creature that is struck
by the glob takes damage and is affected as though touching the Eldritch Sap
(DC 24 Fortitude save to avoid paralysis for 1d6 minutes; even on a successful
save, partial paralysis renders the victim entangled for 1d6 rounds; freedom of movement provides immunity to
these effects).
Smothering (Ex) An omox
demon can use its grab ability against a creature of any size. When it grabs a
foe, it attempts to flow over and into the victim's mouth and nose to smother
it. Each round the omox demon maintains its grapple, its victim cannot breathe
or speak. See the Pathfinder RPG Core
Rulebook for rules on how long a victim can hold its breath and the
consequences of suffocation. As a free action, a mythic omox demon may expend
one use of mythic power to reduce the duration the victim can holds its breath
by 1d6 rounds (to a minimum of zero rounds).