Based on my analysis from last week, here are seven new bombs for Pathfinder Second Edition!
Acrid Vapor Bomb — Item 1+
Uncommon, Acid, Alchemical, Bomb, Consumable, Poison, Splash
Usage held in 1 hand; Bulk L
Activate [[one-action]] Strike
The substance in this bomb is a weak, sticky acid that sublimates into a debilitating toxic gas when exposed to the air. An acrid vapor bomb deals the listed acid damage, persistent poison damage, and splash damage. On a hit, the target is sickened 1 (sickened 2 on a critical hit). Many types grant an item bonus to attack rolls.
Type lesser; Level 1; Price 3 gp
The bomb deals 1 acid damage, 1d6 persistent poison damage, and 1 acid splash damage.
Type moderate; Level 3; Price 10 gp
You gain a +1 item bonus to attack rolls. The bomb deals 2 acid damage, 2d6 persistent poison damage, and 2 acid splash damage.
Type greater; Level 11; Price 250 gp
You gain a +2 bonus on attack rolls. The bomb deals 3 acid damage, 3d6 persistent poison damage, and 3 acid splash damage.
Type major; Level 17; Price 2,500 gp
You gain a +3 bonus on attack rolls. The bomb deals 4 acid damage, 4d6 persistent poison damage, and 4 acid splash damage.
Blade Bag — Item 1+
Uncommon, Alchemical, Bomb, Consumable, Splash
Usage held in 1 hand; Bulk L
Activate [[one-action]] Strike
This simple bomb consists of several small blades and springs compressed together within a leather sack. It launches its sharp, spinning payload when the bag is thrown, or even when carelessly set down. A blade bag deals the listed slashing damage, bleed damage, and splash damage. Many types grant an item bonus to attack rolls.
Type lesser; Level 1; Price 3 gp
The bomb deals 1d6 slashing damage, 2 bleed damage, and 1 slashing splash damage.
Type moderate; Level 3; Price 10 gp
You gain a +1 item bonus to attack rolls. The bomb deals 2d6 slashing damage, 3 bleed damage, and 2 slashing splash damage.
Type greater; Level 11; Price 250 gp
You gain a +2 bonus on attack rolls. The bomb deals 3d6 slashing damage, 4 bleed damage, and 3 slashing splash damage.
Type major; Level 17; Price 2,500 gp
You gain a +3 bonus on attack rolls. The bomb deals 4d6 slashing damage, 5 bleed damage, and 4 slashing splash damage.
Mindfog Bomb — Item 1+
Uncommon, Alchemical, Bomb, Consumable, Mental, Splash
Usage held in 1 hand; Bulk L
Activate [[one-action]] Strike
Consisting of distilled vapors that assail the senses, a mindfog bomb deals the listed mental damage, persistent mental damage, and splash damage. On a hit, the target becomes dazzled for 1 round. Many types grant an item bonus to attack rolls.
Type lesser; Level 1; Price 3 gp
The bomb deals 1d6 mental damage, 1 persistent mental damage, and 1 mental splash damage.
Type moderate; Level 3; Price 10 gp
You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage, 2 persistent mental damage, and 2 mental splash damage.
Type greater; Level 11; Price 250 gp
You gain a +2 bonus on attack rolls. The bomb deals 3d6 mental damage, 3 persistent mental damage, and 3 mental splash damage.
Type major; Level 17; Price 2,500 gp
You gain a +3 bonus on attack rolls. The bomb deals 4d6 mental damage, 4 persistent mental damage, and 4 mental splash damage.
Ice Crystal — Item 1+
Uncommon, Alchemical, Bomb, Cold, Consumable, Splash
Usage held in 1 hand; Bulk L
Activate [[one-action]] Strike
The frozen core of this bomb is carved to shatter into jagged splinters that lodge within the flesh. An ice crystal deals the listed cold damage, persistent damage, and splash damage. Many types grant an item bonus to attack rolls.
Type lesser; Level 1; Price 3 gp
The bomb deals 1d6 cold damage, 1d4 persistent piercing damage, and 1 cold splash damage.
Type moderate; Level 3; Price 10 gp
You gain a +1 item bonus to attack rolls. The bomb deals 2d6 cold damage, 2d4 persistent piercing damage, and 2 cold splash damage.
Type greater; Level 11; Price 250 gp
You gain a +2 bonus on attack rolls. The bomb deals 3d6 cold damage, 3d4 persistent piercing damage, and 3 cold splash damage.
Type major; Level 17; Price 2,500 gp
You gain a +3 bonus on attack rolls. The bomb deals 4d6 cold damage, 4d4 persistent piercing damage, and 4 cold splash damage.
Pressure Canister — Item 1+
Uncommon, Alchemical, Bomb, Consumable, Splash
Usage held in 1 hand; Bulk L
Activate [[one-action]] Strike
Compressed air held in a cunningly-crafted container, a pressure bomb releases a forceful blast of air. A pressure canister deals the listed bludgeoning damage and splash damage. Many types grant an item bonus to attack rolls. A target hit with this bomb while holding its breath can use its reaction to inhale the air in a deep gulp, resetting the number of rounds it can hold its breath. A creature taking splash damage can do the same, but only to recover 1 round of air.
Type lesser; Level 1; Price 3 gp
The bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage. On a critical hit, the target is pushed 5 feet away from you; this is forced movement.
Type moderate; Level 3; Price 10 gp
You gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage. On a critical hit, the target is pushed 5 feet away from you; this is forced movement.
Type greater; Level 11; Price 250 gp
You gain a +2 bonus on attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage. On a critical hit, the target is pushed 10 feet away from you; this is forced movement.
Type major; Level 17; Price 2,500 gp
You gain a +3 bonus on attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage. On a critical hit, the target is pushed 10 feet away from you; this is forced movement.
Reverberating Bomb — Item 1+
Uncommon, Alchemical, Bomb, Consumable, Sonic, Splash
Usage held in 1 hand; Bulk L
Activate [[one-action]] Strike
This bomb emits a blast of sound that doesn't do much initial damage but reverberates through the body and weakens muscles. A reverberating bomb deals the listed sonic damage, persistent sonic damage, and splash damage. Many types grant an item bonus to attack rolls. On a hit, the target is enfeebled 1 (enfeebled 2 on a critical hit) for as long as it is taking persistent sonic damage.
Type lesser; Level 1; Price 3 gp
The bomb deals 1 sonic damage, 1d4 persistent sonic damage, and 1 sonic splash damage.
Type moderate; Level 3; Price 10 gp
You gain a +1 item bonus to attack rolls. The bomb deals 2 sonic damage, 2d4 persistent sonic damage, and 2 sonic splash damage.
Type greater; Level 11; Price 250 gp
You gain a +2 bonus on attack rolls. The bomb deals 3 sonic damage, 3d4 persistent sonic damage, and 3 sonic splash damage.
Type major; Level 17; Price 2,500 gp
You gain a +3 bonus on attack rolls. The bomb deals 4 sonic damage, 4d4 persistent sonic damage, and 4 sonic splash damage.
Star Bomb — Item 1+
Uncommon, Alchemical, Bomb, Consumable, Electricity,Fire, Splash
Usage held in 1 hand; Bulk L
Activate [[one-action]] Strike
This small, sturdy bomb contains highly energized plasma, such as that found in a star or in certain dangerous scientific experiments. A star bomb deals the listed fire damage, persistent electrical damage, and splash damage of two types. Many types grant an item bonus to attack rolls.
Type lesser; Level 1; Price 3 go
The bomb deals 1d4 fire damage, 1 persistent electricity damage, 1 fire splash damage, and 1 electricity splash damage.
Type moderate; Level 3; Price 10 gp
You gain a +1 item bonus to attack rolls. The bomb deals 2d4 fire damage, 1d4 persistent electricity damage, 2 fire splash damage, and 2 electricity splash damage.
Type greater; Level 11; Price 250 gp
You gain a +2 bonus on attack rolls. The bomb deals 3d4 fire damage, 2d4 persistent electricity damage, 3 fire splash damage, and 3 electricity splash damage.
Type major; Level 17; Price 2,500 gp
You gain a +3 bonus on attack rolls. The bomb deals 4d4 fire damage, 3d4 persistent electricity damage, 4 fire splash damage, and 4 electricity splash damage.