Browsing Archive: March, 2020

Building a New Ancestry, Part 2 of 4 (Base Statistics)

Posted by Ron Lundeen on Tuesday, March 31, 2020, In : RPGWriterTips 

Last time, I started building out gyers, a new ancestry of honorable and reclusive vulture-people. I finished their introduction to establish their flavor, so now I’ll turn to their base statistics. These are the rules that apply to all gyers, before adding in a heritage (next time!) and picking feats (the time after that!).

Base Statistics. Gyers have 8 Hit Points (the usual), Medium size (the usual), and a Speed of 25 feet and a fly speed of 30 feet (distinctly not usual). 

Now, for the abi...


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Building a New Ancestry: Gyers, Part 1 of 4 (Introduction)

Posted by Ron Lundeen on Sunday, March 29, 2020, In : RPGWriterTips 

I talked last time about what goes into a Pathfinder Second Edition ancestry, so today I’m building one. I decided to pull up my Pathfinder First Edition product, Run Amok Bestiary, and look there for a race to turn into an ancestry. There are two playable races in that product: ulqar (cannibalistic dwarves) and gyerfolk (honorable vulture-people). Since ulqar seem like maybe a heritage for dwarves rather than a whole new ancestry, I’m going to frame out the gyerfolk ancestry here. Their ...


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The Pathfinder Ancestry Checklist

Posted by Ron Lundeen on Wednesday, March 25, 2020, In : RPGWriterTips 

By now, word’s gotten out that we’ve done something brand new in the third volume of the Extinction Curse Adventure Path, Life’s Long Shadows: we’ve presented a brand-new, complete, playable ancestry. Shoonies are small, dog-faced people who like simple, pastoral settings and hard work. Normally fishers and farmers rather than adventurers, you nevertheless have everything you need to play a shoony adventurer. 

Speaking as the developer: new ancestries take up SO MUCH SPACE, guys! Back ...


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Behold the Alien Codex!

Posted by Ron Lundeen on Saturday, March 14, 2020, In : Work with Other Publishers 
In the frenzied run of projects at the end of last year, I added even more fun to the pile by jumping in and providing some Starfinder development work for Legendary Games's mammoth Alien Codex. It's right here!

Now, I only saw piecemeal bits of this massive book, developing a few parts of a few chapters. I didn't see the whole thing in its entirety until just a few days ago when I got my contributor copy. And it's really neat! I already knew there would be fun toys for players, like the Overw...
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Tiffany, Forks, and Doorknobs

Posted by Ron Lundeen on Monday, March 9, 2020, In : RPGWriterTips 
Writing fantasy games, or fantasy fiction of any kind, sometimes requires a look back into history. I've done a lot of research into medieval flour mills, funerary customs, ancient cartography, and all sorts of other topics that would puzzle anyone reviewing my search history.

For the most part, writing for fantasy is about avoiding anachronisms that take your readers out of the moment. Sometimes, though, you hit items that seem to break that.

My favorite example is the name Tiffany. This seems...
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Topping 150

Posted by Ron Lundeen on Thursday, March 5, 2020,
I've been doing some updating of my site, primarily including a more robust and complete set of my "Other Works" and providing links to my Pathfinder Second Edition adventures released through Rogue Genius Games. Combined, these products total 145 published credits to my name. This list includes my work as a freelance developer, but it doesn't include projects I develop on a day-to-day basis as part of my job with Paizo for the last couple of years. Perhaps, for completion, it should include ...
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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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