Browsing Archive: November, 2019

I'm Writing an AP in Front of You, Part 21

Posted by Ron Lundeen on Wednesday, November 27, 2019, In : RPGWriterTips 
I've been doing a lot of skipping around in my adventure path writing; to be honest, the very fact I've given myself some direction for chapters 12 through 15 has made me feel like I can tackle those a little later. So I've got chapters 9 and 18 to post today.

But first I wanted to talk about maps! I discovered an excellent cartographer named Dyson Logos, who has a ton of maps on his site at dysonlogos.blog. Many of his maps are free for commercial use (which is great for me!), although he has...
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I'm Writing an AP in Front of You, Part 20

Posted by Ron Lundeen on Monday, November 25, 2019, In : RPGWriterTips 
I'm taking a close look at the mid-levels of my adventure path, particularly the events of chapters 11 through 15 or so. I sort of just threw chapter numbers on the map, but I want a way to link them together. You'll remember the lower levels are about "experiencing weird stuff" and "figuring out what's going on," so by these mid levels the heroes should be in the "doing something about it" phase.

But doing something can be really simple ("go to location X and do a thing") or very complex ("he...
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I'm Writing an AP in Front of You, Part 19

Posted by Ron Lundeen on Friday, November 15, 2019, In : RPGWriterTips 
Hard to believe, but I'm just about halfway done with my full 2E AP. I've now got a good thread of story and I've dropped a lot of locations, but I don't feel like I can tie down the second half without making some map decisions. I need to know where in the Northfells the rest of the action is going to occur. Looking over the map and what I've got so far, I see a few changes I need to make. I should have a few more small forests near the "starter towns" of Fallinghollow and Jannasthorpe. I al...
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Getting the Most from Monster Damage

Posted by Ron Lundeen on Wednesday, November 13, 2019, In : RPGWriterTips 

I've stepped briefly away from the Heartwood Blight Adventure Path for another project (see here), but I'll turn back to it soon enough. In the meantime, though, I had a good conversation to bring here.

I’ve been working with a new-ish freelancer on monster design for Pathfinder 2nd Edition. His narrative prose is very strong, and his monster design is good, but I recently talked with him about his monster’s damage, and I thought it would be good to share this.

His monster, which we’ll ca...


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I'm Writing an AP in Front of You, Part 18

Posted by Ron Lundeen on Tuesday, November 5, 2019, In : RPGWriterTips 
This adventure path has been rolling along consistently in the design process: I think about where I need the story to be, look at monsters available for the chapter's level, list out 12 encounters in a variety of themes, write up the 1500 word (or so) adventure, then seed in the right amount of treasure for the level. Repeat over and over!

I knew I wanted to get back into the forest threats for the 7th level adventure, and I have my eye on that scrap of forest at the eastern edge of my map. I...
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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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