Browsing Archive: April, 2019

Freelancing Process 1 of 4: When Not to Write

Posted by Ron Lundeen on Tuesday, April 30, 2019, In : RPGWriterTips 

Rather than talk about the nuts and bolts of rules and adventure design, I'd like to take a step back and talk about freelancing for a bit: specifically, some thoughts around freelancing RPG work for another company. This is the first in a series of four blog posts on this topic.

It’s exciting to get the opportunity to write game material, and even more exciting when you know you’re going to get paid for it! Before you start any writing on a freelance assignment, however, you should do the...


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Building Connections

Posted by Ron Lundeen on Thursday, April 25, 2019, In : RPGWriterTips 
Something I run into frequently when writing (or developing) adventures is how to connect encounters in a meaningful way. Although there's nothing technically wrong with a string of unconnected encounters (fight an ooze in this room, fight some orcs in the next room, and so on), an adventure seems far more authentic if there's some connection between the heroes' fights. I talked about this in an earlier blog, remarking on how dungeon denizens should know their neighbors, but I wanted to branc...
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Your Half of the Trailer

Posted by Ron Lundeen on Monday, April 22, 2019, In : RPGWriterTips 
My good friend Del, years ago, would hand out bonus rewards in-game (action points, hero points, possibilities, or whatever) for what he called a "trailer moment": when one of his players would do a stunt so awesome or produce a quip so funny that it would be in the trailer for the game, if it were made into a movie.

As an adventure writer, you'll want to think about how your adventure would look if it were made, beat for beat, into a movie. More importantly, you want to think about what the t...
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To Claim the Gauntlet! For Charity!

Posted by Ron Lundeen on Monday, April 15, 2019, In : Announcements 
I'm participating in a board game competition for charity called the Gauntlet. This competition happens every year, and for the first time I'm in Paizo's four-person team to participate! I'm excited to be part of it, and particularly excited for the "vintage circus" theme they've picked for this year. Please consider contributing! My contribution page is thegauntlet2019.causevox.com/RonLundeen.
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Ending a Campaign

Posted by Ron Lundeen on Thursday, April 4, 2019, In : RPGWriterTips 
Here's some advice about how to effectively bring a long-running campaign to a close. I've done this a few times, most recently in the several campaigns I was running before moving from Chicago to Seattle. So I've put down several points of advice for GMs doing the same. I also want to give a shout-out to Mark Seifter, whose excellent thoughts about preparing a final encounter will appear in the upcoming Pathfinder #144: Midwives to Death.

* Get the Gang Together. When you're bringing a long-r...
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How to Incorporate Bonus Adventures

Posted by Ron Lundeen on Wednesday, April 3, 2019, In : RPGWriterTips 
I've been watching the Paizo.com message boards about the Tyrant's Grasp Adventure Path very closely. Considering that this adventure path has been my primary work for the last 9 months, I'm very interested in what people think. I want to make it the best experience I can, especially because it's the last adventure path for Pathfinder First Edition (the last adventure in this adventure path is Pathfinder #144: Midwives to Death, which is followed by Pathfinder #145 Hellknight Hill, the first ...
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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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