Browsing Archive: June, 2015

And Family Gaming There Was!

Posted by Ron Lundeen on Friday, June 19, 2015,
So I'm back from my family reunion, and we ended up getting in much more gaming than I planned. I did get a chance to playtest the 5th edition adventure that I'm writing, and I learned that rust monsters aren't nearly so frightening in the new edition (although when your PCs snipe from range and don't risk their precious melee weapons, they have less to fear!). 

I also ran a session of Mythender, which is a fantastic one-shot game that really lets creativity (and awesome metal imagery) soar. M...
Continue reading ...
 

Family Gaming

Posted by Ron Lundeen on Sunday, June 7, 2015,
I'm off to a family reunion over the next week or so, and it's always a decision as to which games to bring (or prepare, when the family is here in Chicago). I'm fortunate to have a lot of gamers in my family. Two years ago, I ran an early playtest version of Perils of the Broken Road for my brother-in-law and nieces and nephews; that was the only playtest the adventure got, actually, and the final version is quite a bit different (including the addition of Pathfinder Beginner Box materials)....
Continue reading ...
 
 

About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

Blog Archive



 

Make a free website with Yola