Browsing Archive: September, 2014

Foray into Fifth Edition

Posted by Ron Lundeen on Monday, September 29, 2014,
I've started my first Dungeons and Dragons 5th edition game last week. I intended it to be a one-shot adventure to show off the rules, but wanted to leave some opportunity to have it grow into a more robust campaign. I'm using the Legacy of Fire adventure path, and starting off with Howl of the Carrion King, the first adventure in that series. It converts incredibly easy, primarily because one of the core monsters in the first few encounters meshes so neatly with 5th edition rules (pugwampi g...
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Don't Touch That Wagon!

Posted by Ron Lundeen on Thursday, September 25, 2014, In : Hints and Teasers 
I've gotten an encounter map in for one of my upcoming adventures, "A Flirtation with Fey" and thought I'd share it. This is the PCs' map, so it doesn't show all the monsters and traps--but, really, what is there to fear from a simple wagon...its contents ravaged and scattered...its driver slain...its pony felled with a single bladed strike...no, nothing suspicious or strange about this at all... 
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A Mythical Dragon!

Posted by Ron Lundeen on Tuesday, September 16, 2014, In : Hints and Teasers 
Kingdom of Toads: Mythic Edition is moving along quite well--well enough that I've updated my "Upcoming Products" page to include it (I've also moved The Emergency Villain Collection to released products, as it will be available later this week). As a teaser, and to show the re-working I'm doing to about forty percent of the encounters in Kingdom of Toads to make Kingdom of Toads: Mythic Edition, here is the updated version of the powerful dragon Avoravax:

Avoravax             CR 21/MR 7

XP 4...


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Mythical Thinking

Posted by Ron Lundeen on Monday, September 8, 2014, In : Hints and Teasers 
When I was deep in the writing of Kingdom of Toads, I heard about the Mythic Adventures hardcover coming out. This sounded like a good fit: the story of Kingdom of Toads is a bit fairy-tale, a bit myth, and a lot of over-the-top encounters. However, the mythic rules were pretty new, and would require that I master them pretty deeply to provide a good mythic product. I'd also have to unwind a lot of the writing I'd already done, I believed.

It's quite some time later, and I've got a much better...
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Chelaxian Halfling Slave-Chants

Posted by Ron Lundeen on Monday, September 1, 2014, In : Work with Other Publishers 
I was proud to have an article accepted to Wayfinder #11 (the Weal or Woe article titled "Vice Rising"), which had a theme of "Cheliax," the devil-ruled nation in the Pathfinder game world. I also had a second submission that wasn't accepted, which I thought it was a combination of silly, clever, and a bit gruesome--so here it is! 

Chelaxian Halfling Slave-Chants

(excerpt from Chapter 14 of “Anthropology of the Halfling People” by Professor Julian Delphus of Absalom)
 

As has been previousl...


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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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