Browsing Archive: November, 2013

Beyond the Serpentine Lock to Print

Posted by Ron Lundeen on Monday, November 18, 2013, In : Announcements 
I've just sent off Beyond the Serpentine Lock to print, and hope to get a print proof before too long (usually, this is about three weeks).  If the proof looks good, I'll put this out for sale. I'm hoping to have Beyond the Serpentine Lock available in the first week of December. I'm not too likely to get my next product out by the end of 2013 (I'm not even sure yet whether it will be "A Fortuitous Morning"--which has a title change coming, to something a little more euphonic--or "Perils of t...
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The Basilisk Still Rankles

Posted by Ron Lundeen on Friday, November 15, 2013, In : Work with Other Publishers 

I keep an eye on the forum talk regarding my products whenever I can, and I recently saw a couple of one-star reviews of my Pathfinder Society adventure “PFS #4-07 Severing Ties.” A bit of spoiler territory ahead (and in the title you already read—sorry).

The thing that seems to rankle people even now is the encounter with the basilisk. The adventure covers levels 1-5, and people seem fine with fighting a basilisk at levels 3 through 5. It’s the presence of the basilisk at level 1-...


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That's Super!

Posted by Ron Lundeen on Wednesday, November 6, 2013,
Although I do all sorts of gaming, I've never really gotten very deep into superhero games. My friend Jake loves superhero RPGs of all kinds, though, and he convinced me to take a long Saturday and drive to a not-quite-so-nearby convention called GameHoleCon last weekend. We played three slots, all in one day: a rendition of the well-known indie game Lady Blackbird using the Savage World rules, which I know well; a Marvel superhero game using delightfully antiquated percentile dice and charts...
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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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